Shove a target or object away with concussive force.
Force Pull
Draw a target or object toward you.
Force Throw
Hurl an object at speed toward a target.
Telekinesis II
Apply the Force directly to bodies, joints, and organs.
Force Choke
Constrict an opponent's throat at range.
Force Grip
Hold an opponent or object in place; the grip strengthens as your power in the Force grows.
Force Rend
Twist a part of an opponent's body, such as an arm or shoulder.
Force Wound
Target a non-vital organ and squeeze it until it ruptures; debilitating, not fatal.
Force Punch
Strike a target with a Force-amplified punch in melee, or as a ranged shockwave; cannot be used with artificial limbs.
Force Stasis
Freeze incoming inert objects in place; cannot stop blaster bolts or living creatures at your current level.
Force Barrier
Deflect blaster bolts and some physical attacks by creating a field of Force energies around the caster.
Enhance Attributes
Improve an array of attributes, such as the ability to see great distances, hear faint sounds, or increase one's own movement speed and reaction time.
Force Jump
Augment physical limitations to leap higher, cover greater distances, and perform acrobatics.
Force Speed
Increase one's speed through the usage of the Force.
Force Reflexes
Slow down perception of time, increasing reflexes.
Detoxify Poison
Force Sense
Force Sight
Force Persuasion
Force Slow
Force Concealment
Mind Shield
Force Wave
Force Body
Pyrokinesis (PK1)
Force Lightning
Force Fear
Sith Alchemy (SA1)
Tapas
Force Rage
Force Healing
As an action, allows to regain +1 HP during a fight.
Saber Forms
FORM I: Shii-ChoBEGINNER
FORM V: Shien/Djem SoAdvanced
Shien Deflection (Shien)
This maneuver can only be used when being attacked by an opponent with a blaster. It allows the practitioner to deflect blaster bolts back at their opponent.
Falling Avalanche (Djem So)
This is one of the most defining maneuvers of Djem So, the practitioner would utilize an overhand power blow that crashed down upon an opponent with exceptional force. It was a move that often ended duels with weakened opponents.
Martial Arts
K'thriBeginner
Attack Flurry
A technique designed to overwhelm opponents, with emphasis on kicks it's meant to land blow after blow after blow.
Two Against One
The practitioner lashes out, balancing themselves on one leg as they strike at one opponent with a kick while laying a series of blows against another.
WrruushiAdvanced
Advance
Kashyyk Brain Shatter
One of the basic grappling moves. The practitioner grapples their opponent and lifts them over their head as they fall backwards, aiming to slam their opponents head into the ground.
Kachirho Might
An overly aggressive move meant to overwhelm and pin their opponent before the fighting even begins.
Combat Forms
TrĂ kata
Pass the blade
The duelist deactivates their lightsaber as they attack, bypassing the opponent's block and then re-igniting it into the helpless foe.
Unbalancing block
The duelist catches their opponent's blade with their own before momentarily deactivating it, causing the opponent to stumble and leave their defense open for an attack.
Flash slash
Activation of the duelist's lightsaber for only a moment, allowing just enough time for the blade to reach full length while begin swung, and then deactivate again.
Force attack
The duelist deactivates their offhand and uses the offhand to attack with the Force, while continuing to defend with the mainhand saber.
Jar'kai
Reminders & Tips
Zones
Zone 1 Head
Attack A downward vertical strike.
Defense Saber raised above head and held horizontal.
Zone 2 Right arm and side
Attack A horizontal swing from left to right.
Defense Holding blade vertical and in front of practitioner, pivot body towards attack and slide blade forward to counter momentum.
Zone 3 Left arm and side
Attack A horizontal swing from right to left.
Defense Holding blade vertical and in front of practitioner, pivot body towards attack and slide blade forward to counter momentum.
Zone 4 Back, chest, stomach
Attack Simply shiak or jab by holding a blade with two hands, angling it downward so the tip of the blade faces their opponent, pushing the blade forward.
Defense Sidestep pivot towards blade, push blade forward to redirect blade.
Zone 5 Right leg
Attack Diagonal swing from right shoulder down to opponent's right leg.
Defense Low sweep from left to right and back step.
Zone 6 Left leg
Attack Diagonal swing from left shoulder down to opponent's left leg.
Defense Low sweep from right to left and back step.
Dice Roll Bonuses
Praetorians
Scribe Outward Focus+2
Bonuses to all Offensive Force abilities roll
Collective Force Use Bonus+3
This bonus can only be used when people combine their rolls and use the Force together. This is most commonly used during Rituals, but can also be used during combo attacks or defenses.
Ritualistic Flow0
Upon successful attack with a Force ability, the Scribe may attempt to deal double damage. This is done by rolling a d2 following a successful attack. If a 2 is rolled, double damage is caused. Can only happen once per fight.
Inquisition
Rune of Hysteria+2
Bearers of the rune of Hysteria are advised to draw on it with caution, as madness is a virulent thing, and those who stare into the abyss often find a thousand eyes staring back. +2 to uses of force Fear/Horror/InsanityOnce-per-event, the Rune of Hysteria may be invoked to achieve an extra kill in horde combat encounters.
Likes & Dislikes
Likes
Martial Discipline
He finds peace in the repetitive forms of lightsaber combat.
The Worthy Foe
Nothing earns his respect faster than an opponent who refuses to break, even when facing certain defeat.
Stoicism
He respects those who know how to keep their mouth shut and their feelings in check, preferring a cold resolve over a messy meltdown.
Structural Order
He believes the Empire functions best when the hierarchy is respected and the strong lead with a firm, predictable hand.
Directness
He has no patience for political maneuvering. He likes a problem he can look in the eye and dismantle.
Dislikes
Undignified Slaughter
He views purposeless killing as a lack of discipline. He will not go out of his way to strike the weak for mere sport, as it wastes a warrior's focus. However, if the weak prove themselves a liability, a hindrance, or a source of deceit, he will execute them with the same clinical detachment he uses to sharpen his blade.
Obfuscation
He finds "shadow-play" tiresome. While he recognizes the tactical value of a spy, he has zero respect for those who use secrets to avoid a direct confrontation.
Lack of Self-Control
Hedonism or erratic behavior, common among some Sith, disgusts him. A Sith who cannot control their own urges is a liability.
Whining
He has a very high threshold for physical pain and expects the same from those around him.
Beliefs & Ideals
The Iron Oath
My word is my bond; my hand is the Empire's reach. To lie is to fail, and to fail is to be discarded. I am the steel that does not bend, and the will that does not break.
The Sacred Burden of Labor
I believe that true Sith mastery is found only in the most difficult of paths. The hard work of the occult, including rituals, research, and the pursuit of ancient lore, is the only labor worthy of my time. What others call a struggle, I call my profession.
The Triviality of War
I believe that violence is the simplest of all languages. Because the battlefield is where I find ease and flow, I treat combat as a recreation and an art form. It is a means to vent excess energy and demonstrate physical perfection rather than an arduous task.
The Canvas of Conflict
I believe that every strike of a blade is a deliberate expression of discipline. Battle is not a mindless exchange but a gallery where I display my mastery. If one must kill, one must do so with the precision and grace of a master craftsman.
The Logic of the Machine
I believe the Empire is a vast engine and its subjects are merely components. A component that functions is vital; a component that fails or lies is a defect. I do not feel cruelty when I remove a liar because I am simply discarding a broken tool.
The Flaw of Natural Form
I believe that the flesh I was born with is a mere prototype riddled with limitations. It is my conviction that true evolution is achieved through the modification of the self by alchemical mutation or mechanical augmentation.
The Primacy of the Occult
I believe that modern politics are a distraction for the weak. True power is buried in the deep past. I seek to reclaim the forgotten arts of flesh-warping and creature creation to forge a grip on the galaxy that cannot be pried loose.
The Sanctity of the Word
I believe that a lie is the ultimate cowardice. To speak an untruth is to disrupt the order of the hierarchy and insult the intelligence of a superior. Directness is the only path as a problem must be met with an open eye and a steady hand.
The Principle of Utility
I believe that senseless destruction is the mark of an undisciplined mind. If a resource such as a captive, a beast, or a relic can be studied, repurposed, or improved, it is my duty to preserve it for the Empire's advancement.
Biography
Origins on Rattatak
Gonnmakh came up in the gladiator pits on Rattatak. Most Rattataki fight like cornered animals -all fury, no thought. He was different. Quiet. He'd stand there and let opponents swing until they had nothing left, then put them down with one hit. The pit masters noticed early. There was something unsettling about a fighter who could take that much punishment and not even flinch.
The Awakening
His Force sensitivity showed up during a fight with some massive cyborg beast. Thing hit him dead in the chest -should've caved his ribs in. Didn't. The air around him rippled with dark energy, soaking the blow like it was nothing. He didn't move an inch. That's when he figured it out: his anger didn't need to be loud. It just needed to be there, underneath everything, holding him together like a foundation.
The Selection
A Sith Lord came to the pits scouting for potential brutes. Saw Gonnmakh refuse to execute a defeated opponent -some kid he'd grown up fighting beside. 'There is no glory in killing the broken,' he told the Lord. That got attention. A Rattataki with raw dark side power and a rigid code of his own? The Lord pulled him out of the pits, had his slave markings scrubbed off, and sent him to Yavin 4. He walked into the Academy not as some wide-eyed initiate but as a man who'd already been killing for years.
Backstory
Restricted Archive · clearance required
The Scraps of Dignity
Gohnnmakh's childhood was not a life; it was a prolonged trial. He spent his earliest years in a hole on Rattatak, a living asset waiting for the gate to open so he could kill or be killed. There was no education, only the cold resonance of the arena. He learned to speak by listening to high-born gamblers through the floorboards of his cell. He realized that the people who held the whip - men like Rafikk - spoke with elegance, while those dying in the sand were loud and unrefined. To a young Gohnnmakh, Refinement was a Variable of Success. He practiced standing straight in the pitch black because he was terrified that if he looked like a "pit-beast," he would be discarded as a broken prototype.
The Pedagogy of the Whip
Under Rafikk's ownership, Gohnnmakh was treated as a test subject in a long-term experiment on pain threshold. His master didn't want a student; he wanted to forge a living weapon that was physically incapable of flinching. The "experiment" was simple: break the boy's spirit until his body no longer reacted to agony as a deterrent. The experiment was a success. Gohnnmakh became a fighter who could endure a severed tendon or a scorched lung without a change in posture. Training was a series of stress tests where any deviation from a command was seen as a flaw in the design. This is why he is so literal today. It isn't a lack of imagination; it is a survival reflex hard-coded into his nervous system.
The Vault of the Self
Beneath the military pose and the stoic silence, there was always a sharp mind that Rafikk failed to suppress. Gohnnmakh was born with a natural wit and high intellect, but he was forced to bury them in a hidden partition of his soul. To show even a spark of sass to his master was to invite disposal. For years, he watched the absurdity of his "superiors" - seeing their tactical blunders and hypocrisies - and processed them in silence. He became a master of the elegant bow because it was the perfect mask; it provided the "data output" the masters demanded while hiding the brilliant, sarcastic man screaming for air on the inside.
The Leaking Sass
Now that he has transitioned from a test subject to a Sith Apprentice, the "pressure" of that vault is finally beginning to hiss out. He still follows orders with terrifying literalism because that is how he was built, tested, and proven, but his natural personality is emerging in the gaps. His sass is a release valve. It is the tragic irony of a man who is incredibly obedient on the outside, but whose mind is finally free enough to acknowledge how ridiculous the galaxy truly is. Every dry remark is a small piece of the boy who was never allowed to speak, finally finding his voice.
The Tragic Polish
His speeches are fantastic only because he has spent a lifetime in silence, boiling down everything he's seen into its most brutal form. He doesn't use academic polish; he uses the polish of a honed blade. When he says, "Violence is a beautiful language," he is speaking as a witness to the only thing that never lied to him during his years as a subject. He is a philosopher whose only library was a blood-stained pit, now trying to use that brilliant mind for his own purposes rather than the cruel ambitions of a master like Rafikk.
The Hard Work of the Mind
This is why research is "Hard Work." He can kill a man in ten different ways without breaking his military pose - that is easy; that is just muscle memory and programmed response. But reading a ritual book? Trying to understand the "whys" of the Force? That is an uphill battle for a mind that was only ever taught the "hows" of the slaughter. He treats it with grim dedication because he is tired of being a tool. He is a wise man who was forced to be a weapon, and he is now trying to figure out how to be the craftsman instead.
Key Figures
Selkoth is his childhood rival. Rafikk was his owner.
Story Arcs
The Blade of Lord Mekirath
During his inquisition trials, he attuned to the blade of Lord Mekirath who had just become a Lord and fell at the hands of a Jedi Master, knowing very well the battle would be lost, but allowing for a scion to strike him down. It is a particularly odd looking weapon which looks aged, damaged, and bears engravings on its hilt.